Development of Augmented Reality-Based Card Media on Grade 6 IPAS Material

.

Authors

  • Ahmad Dimas Maxi Gunawan Universitas Islam Nahdlatul Ulama Jepara
  • Aan Widiyono Universitas Islam Nahdlatul Ulama Jepara
  • Abdullah Efendi Universitas Islam Nahdlatul Ulama Jepara

DOI:

https://doi.org/10.58737/jpled.v5i3.527

Keywords:

card media, augmented reality, ADDIE

Abstract

This study aims to develop and test the feasibility of augmented reality-based card media on grade 6 IPAS material. This study uses the research and development method with the ADDIE model. The research was conducted on grade 6 students of MI Mathalibul Huda Mlonggo Jepara. The results showed that the development of augmented reality-based educational card media was carried out using the ADDIE method. The analyze stage is carried out by analyzing the need for the use of innovative and interactive media in IPAS learning. The design stage is carried out by planning the application that will be utilized in making augmented reality media and prototype design. The development stage is carried out by making applications using assembler studio software and conducting validation tests. The implementation stage is carried out by testing the 6th grade students of MI Mathalibul Huda. The evaluation stage produces findings that do not need revision. The results of the development of augmented reality-based educational card media can be said to be very feasible and there is no need for revision based on a score of 94% from material expert validation, 93% from media expert validation and 90% from end user trials (students). Thus the development of augmented reality-based card media is declared very feasible and does not need revision.

Downloads

Download data is not yet available.

References

Akramunnisa, Supriadi, & Patmaniar. (2025). Pengenalan Aplikasi Augmented Reality Sebagai Media Pembelajaran Berbasis Kemampuan Literasi dan Numerasi Siswa di SMA 9 Luwu. Jurnal Ilmu Pengetahuan Dan Teknologi Bagi Masyarakat, 5(1), 10–19.

Fadilah, L. (2024). Kreativitas Guru dalam Mengembangkan Media Pembelajaran DIY (Do It Yourself) pada Mata Pelajaran Fiqih di MI NU Kota Metro. Attractive: Innovative Education Journal, 6(2), 504–514.

Khasanah, L. N., & Wulandari, M. D. (2024). Pengembangan Media Kartu Kuartet Berbasis Augmented Reality Untuk Meningkatkan Hasil Belajar Siswa Kelas 5. Attadib: Journal of Elementary Education, 8(2), 1–12.

Mubarok, R. (2021). Perpustakaan Digital Sebagai Penunjang Pembelajaran Jarak Jauh. Al-Rabwah, 15(01), 16–25. https://doi.org/10.55799/jalr.v15i01.72

Nurfadhillah, S., Andriyanto, Shadiqa, C. D., Refaldi, R. R., & Hasri, T. N. (2021). Pengembangan Media Visual Sebagai Upaya Menyampaikan Materi Pembelajaran Di Sekolah Dasar Negeri Muncul 1. BINTANG : Jurnal Pendidikan Dan Sains, 3(1), 177–197. https://ejournal.stitpn.ac.id/index.php/bintang

Nurhasanah, N., Arni, Y., Ramadhani, R. A., Sania, & Laras. (2024). Pengembangan Pembelajaran Berbasis Video Animasi Pada Materi Terbentuknya Pelangi di Sekolah Dasar Negeri 1 Rengas Pitu. Education Achievement: Journal of Science and Research, 5(3), 1–23.

Okpatrioka. (2023). Research And Development (R&D) Penelitian Yang Inovatif Dalam Pendidikan. Dharma Acariya Nusantara: Jurnal Pendidikan, Bahasa Dan Budaya, 1(1), 86–100. https://doi.org/10.47861/jdan.v1i1.154

Rachim, M. R., Salim, A., & Qomario, Q. (2024). Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Terhadap Keaktifan Belajar Siswa Dalam Pendidikan Modern. Jurnal Riset Dan Inovasi Pembelajaran, 4(1), 594–605. https://doi.org/10.51574/jrip.v4i1.1407

Safitri, M., & Aziz, M. R. (2022). ADDIE Sebuah Model Untuk Pengembangan Multimedia Learning. Jurnal Pendidikan Dasar, 3(2), 50–58. http://jurnal.umpwr.ac.id/index.php/jpd/article/view/2237

Suciliyana, Y., & Rahman, L. O. A. (2020). Augmented Reality Sebagai Media Pendidikan Kesehatan Untuk Anak Usia Sekolah. Jurnal Surya Muda, 2(1), 39–53. https://doi.org/10.38102/jsm.v2i1.51

Susanti, N. K. E., Asrin, A., & Khair, B. N. (2021). Analisis Tingkat Pemahaman Konsep IPA Siswa Kelas V SDN Gugus V Kecamatan Cakranegara. Jurnal Ilmiah Profesi Pendidikan, 6(4), 686–690. https://doi.org/10.29303/jipp.v6i4.317

Tegeh, I. M., Jampel, I. N., & Pudjawan, K. (2014). Model Penelitian Pengembangan. Graha Ilmu.

Wibowo, V. R., Putri, K. E., & Mukmin, B. A. (2022). Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Penggolongan Hewan Kelas V Sekolah Dasar. PTK: Jurnal Tindakan Kelas, 3(1), 58–69. https://doi.org/10.53624/ptk.v3i1.119

Downloads

Published

2025-07-21

How to Cite

Maxi Gunawan, A. D., Aan Widiyono, & Abdullah Efendi. (2025). Development of Augmented Reality-Based Card Media on Grade 6 IPAS Material: . Journal of Practice Learning and Educational Development, 5(3), 754–761. https://doi.org/10.58737/jpled.v5i3.527