ARIFA, Rafikatul; MAULIDI, Moh. Rizky; KUBRO, Khodijatul; HARDIANSYAH, Framz. Gamification in Project-Based Learning Using The Kahoot Application. Journal of Practice Learning and Educational Development , [S. l.], v. 6, n. 1, p. 570–578, 2026. DOI: 10.58737/jpled.v6i1.919. Disponível em: https://digitalpress.gaes-edu.com/index.php/jpled/article/view/919. Acesso em: 30 apr. 2026.