Development of Interactive Multimedia Pacelathon to Strengthen Javanese Language Literacy Skills

Authors

  • Jihan Herawati Ananda Putri Universitas Nahdlatul Ulama Sunan Giri
  • Suttrisno Universitas Nahdlatul Ulama Sunan Giri
  • Nurul Mahruzah Yulia Universitas Nahdlatul Ulama Sunan Giri

DOI:

https://doi.org/10.58737/jpled.v5i4.645

Keywords:

Javanese Language, Literacy, Interactive Multimedia, Pacelathon

Abstract

This research was conducted in response to the low literacy skills in reading and writing the Javanese language among elementary school students, particularly in the use of unggah-ungguh basa (levels of politeness in Javanese speech). Many students at MI Islamiyah Ngrejeng still struggle to use krama (formal Javanese) in daily communication. The aim of this study is to develop an interactive multimedia product called Pacelathon and to analyze its development process, results, and effectiveness in strengthening students’ Javanese literacy. This study employed the Research and Development (R\&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The multimedia developed integrates animated videos, Wordwall quizzes, and audio narration in Javanese accents. Expert validation results showed a high level of feasibility: 92.5% from media and language experts and 90% from subject matter experts. The effectiveness test revealed an increase in students’ average scores from 79% (pre-test) to 86% (post-test), with an N-Gain score of 0.33, which falls into the moderate category. These findings indicate that the Pacelathon interactive multimedia is both feasible and moderately effective in improving students’ literacy in the Javanese language, and it can serve as a meaningful learning tool to preserve local culture through education.

Downloads

Download data is not yet available.

References

Daryanto. (2010). Media Pembelajaran. Yogyakarta: Gava Media.

Daryanto. (2013). Pengembangan Media Pembelajaran. Yogyakarta: Gava Media.

Fauziah, N. (2023). Media Bahasa Jawa untuk Literasi Anak Usia Dini. Jurnal PGPAUD, 9(1), 88–95.

Fauziah, N. (2023). Pengembangan Media Interaktif Bahasa Jawa untuk Meningkatkan Literasi Bahasa Daerah Anak Usia Dini. Jurnal Pendidikan Bahasa Daerah, 12(1), 45–53.

Gerlach, V. S., & Ely, D. P. (1971). Teaching and Media: A Systematic Approach. Englewood Cliffs: Prentice-Hall.

Heinich, R., Molenda, M., Russell, J. D., & Smaldino, S. E. (1982). Instructional Media and the New Technologies of Instruction. New York: Macmillan.

Maesyaroh & Insani. (2023). Multimedia Interaktif Powtoon Bahasa Jawa. Jurnal Pendidikan Bahasa Daerah, 12(1), 45–53.

Maesyaroh, & Insani, M. (2023). Pengembangan Multimedia Interaktif Powtoon pada Materi Dialog Berbahasa Jawa. Jurnal Teknologi Pendidikan, 8(2), 89–97.

Mayer, R. E. (2001). Multimedia Learning. Cambridge: Cambridge University Press.

Mayer, R. E. (2017). Multimedia Learning: Second Edition. Cambridge University Press.

Munir. (2015). Multimedia: Konsep dan Aplikasi dalam Pendidikan. Bandung: Alfabeta.

Nurfadhilah, S. (2022). Media Interaktif Berbasis Kearifan Lokal. Jurnal Inovasi Pembelajaran, 6(2), 11–18.

Prastowo, A. (2014). Panduan Kreatif Membuat Bahan Ajar Inovatif. Yogyakarta: DIVA Press.

Rahmayanti, D. (2021). Implementasi Pembelajaran Materi Unggah-Ungguh Basa Jawa dalam Kemampuan Berbicara Sopan Santun Peserta Didik Kelas IV di MIMA 35 Nurul Ulum Ambulu TP 2021. Jurnal Pendidikan Bahasa Daerah, 11(1), 24–30.

Vygotsky dalam Maesyaroh & Insani. (2023). Teori Perkembangan Sosial.

Published

2025-11-30

How to Cite

Ananda Putri, J. H. ., Suttrisno, & Nurul Mahruzah Yulia. (2025). Development of Interactive Multimedia Pacelathon to Strengthen Javanese Language Literacy Skills. Journal of Practice Learning and Educational Development, 5(4). https://doi.org/10.58737/jpled.v5i4.645