The Influence of Using Quizwhizzer Website-Based Learning Media on Students' Learning Motivation in Economics Subjects

Authors

  • Indah Dwi Jaya Universitas Sriwijaya
  • Deskoni Universitas Sriwijaya

DOI:

https://doi.org/10.58737/jpled.v6i1.1006

Keywords:

Quizwhizzer, Digital Learning Media, Learning Motivation, Economics Education, Gamification, Interactive Learning, Web-Based Instruction

Abstract

This study examines the effect of Quizwhizzer, a web-based interactive learning platform, on students’ learning motivation in Economics at SMA Negeri 12 Palembang. Using a quantitative approach with a pre-experimental One Shot Case Study design, the research involved 33 students from class XI.4 as participants. Data were collected through a 30-item learning-motivation questionnaire and structured classroom observations aimed at capturing students’ behavioral and affective engagement. The findings indicate a substantial improvement in learning motivation following the implementation of Quizwhizzer. The mean motivation score increased from 77.23% at the pre-treatment stage to 85.24% at the post-treatment stage, with all students falling into the “good” to “very good” categories after the intervention. Observational results further reinforce these findings by showing noticeable growth in students’ activeness, concentration, enthusiasm, and readiness to participate during the learning process. These outcomes highlight the effectiveness of Quizwhizzer’s gamification features—such as points, leaderboards, and real-time feedback—in stimulating students’ intrinsic motivation and creating a more dynamic and enjoyable learning environment. Overall, the study concludes that Quizwhizzer is a highly beneficial digital learning medium that enhances student motivation and supports more interactive, engaging, and relevant Economics instruction in the digital era.

Downloads

Download data is not yet available.

References

Arsyad, A. (2016). Media Pembelajaran. Jakarta: Rajawali Pers.

Astuti, D. A., & Wijayanti, W. (2020). Pengaruh Media Pembelajaran Berbasis Digital terhadap Motivasi Belajar Siswa. Jurnal Pendidikan Ekonomi, 12(2), 145–153.

Daryanto. (2010). Media Pembelajaran Peranannya Sangat Penting dalam Mencapai Tujuan Pembelajaran. Yogyakarta: Gava Media.

Dimyati, & Mudjiono. (2013). Belajar dan Pembelajaran. Jakarta: Rineka Cipta.

Faijah, N., Nuryadi, N., & Marhaeni, N. H. (2022). Efektivitas Penggunaan Game Edukasi Quizwhizzer untuk Meningkatkan Pemahaman Konsep Teorema Phytagoras. Jurnal Pendidikan Matematika, 9(1), 55–66.

Hamalik, O. (2012). Psikologi Belajar dan Mengajar. Bandung: Sinar Baru Algesindo.

Handayani, A., & Ramadhan, F. (2022). Pengaruh Gamifikasi terhadap Peningkatan Motivasi Belajar. Jurnal Teknologi Pendidikan, 14(2), 77–88.

Hapsari, R., & Hayati, N. (2023). Gamifikasi dalam Pembelajaran: Pengaruhnya terhadap Motivasi Berprestasi Siswa. Jurnal Inovasi Pendidikan, 8(1), 22–31.

Krismony, et al. (2020). Instrumen Motivasi Belajar untuk Jenjang Menengah. Jurnal Evaluasi Pendidikan, 4(3), 210–220.

Purwanto. (2013). Metodologi Penelitian Kuantitatif. Yogyakarta: Pustaka Pelajar.

Ramadan, dkk. (2024). Observasi Perilaku Belajar dalam Pembelajaran Digital. Jurnal Pendidikan dan Teknologi, 6(1), 33–45.

Rusman. (2016). Model-model Pembelajaran Mengembangkan Profesionalisme Guru. Jakarta: Rajawali Pers.

Sudjana, N. (2017). Penilaian Hasil Proses Belajar Mengajar. Bandung: Remaja Rosdakarya.

Sugiyono. (2022). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Syafitri, M., & Nasution, R. (2024). Pengaruh Platform Kuis Digital terhadap Kepercayaan Diri dan Kesiapan Belajar Siswa. Jurnal Pendidikan Ekonomi, 10(2), 95–104.

Uno, H. B. (2016). Teori Motivasi dan Pengukurannya. Jakarta: Bumi Aksara.

Wijaya, D. (2024). Penggunaan Media Pembelajaran Interaktif Quizwhizzer dalam Meningkatkan Motivasi Belajar Siswa. Jurnal Pendidikan Ekonomi Digital, 9(2), 134–142.

Downloads

Published

2026-03-28

How to Cite

Indah Dwi Jaya, & Deskoni. (2026). The Influence of Using Quizwhizzer Website-Based Learning Media on Students’ Learning Motivation in Economics Subjects. Journal of Practice Learning and Educational Development, 6(1), 75–82. https://doi.org/10.58737/jpled.v6i1.1006